Just wanted to note something else relating to game development trying my best with my wording to make it as coherent as possible. Sorry if its long-winded, I want to however make note of it before I forget. For the people who have been following me since 2015 here may know how hot headed I tend to get, where I stand, or loosely know how I view things. Certain people may view me as "crazy", I don't blame you. Its basically "you are your surroundings" so if I'm crazy then so are my surroundings. I grew up with gaming since the early 1900's with the early Nintendo playing Super Smash Bros 3 with my father into the late nights, saw Gameboy introduced into Canada (Ottawa). I've had N64 with Perfect Dark & Goldeneye, even Playstation 2 with Gundam, and PS3. I nearly had half the gaming consoles. I know how games should be, how they should feel, what they should have in them........
I'm no expert, I just know how a game should be. How a game feels & etc.......
I may not know how to code and program properly, I however do know how games should feel. I may have not made any proper games, I however made various experimental RPG Maker types games and etc. I want to legit make a game others are afraid of making.... In the 2000's I felt games should be more sandboxy, eventually gaining a game called 'Black & White' where you can play god with your settlers. You even had a pet you could raise and guide to help you out. That then ventured into Star Wars Galaxies, Minecraft, Terraria, Starbound, Rising World, Alchemist's Awakening, and etc. Other games were too limiting and linear; Too boring. I wanted to explore a vast world, make an impact (crafting/building/surviving), have an NPC companion, and etc to the point I would constantly venture into boundaries. Star Wars Galaxies ended up being the closest to this where I could do almost whatever I wanted. I loved 'Star Wars Galaxies' wishing it was still around. It is, modded and hosted by players. I could play it. My secondary hard drive failed and it takes up too much space currently. Nobody wants to make a 2020 version of it, only linear 'theme parks'. 'Star Wars Galaxies' was the best MMO allowing you do do whatever you wanted in a true open world, prematurely corrupted & killed off. Minecraft made the proper ripple effect in the gaming industry spawning more 'open world games', something which also brought along 'Subnautica', Garry's Mod, and etc in one manner or another.
To The Point - Cookie Cutter Frustration:
I'm always frustrated there is always something holding back games, game development, and etc. What is frustrating is when a game keeps doing the same thing over, and over, and over again by reusing the same formula when it could be doing something new in various ways. View Pokemon how it always stayed the same with incremental new gimmicks forcing you to join in later versions. A game could always be "so much more" with special thanks to Japanese game developers (and specific European ones) I'm aware of how games should be made. I've been following various mainstream and indie Japanese game developers seeing what games & developers are actually capable of. A nice explorable open world with various 'fun' features. It contains many role-playing elements, boats, planes, enemies, and etc. Anything possible is simply added, even as a gimmick, The game would also contain a gallery mode, settings, co-op/Multiplayer, and possibly a mini-game or side features. The amount of times I get lynched for suggesting co-op and VR mode for certain games causing the fanbase to lynch me, and the developers to moan how "difficult" it is. This 'lynching' causes other games to do far better time and again.....
A game that has stood the test of times is also called 'Silent Hunter 3', a game made by Ubisoft Romania. I befriended a game developer who prided themselves for having created one of the best games ever. A German Submarine game containing most of the participating nations with Dutch, Swedish, Finnish, Canadians, French, among others. They were added into the base games back in 2005/2006 era while a game in 2015-2021 constantly whines and tantrums about adding these same features. A GAME FROM 2005-2006 ADDS IN FEATURES A GAME IN 2020 DEEMS "TOO MUCH WORK". Absolutely (redacted) hilarious. Honestly.
I'm honestly amazed by how fearful game developers are in this era. They don't have that old-era game making passion, nor adding things because it compliments the game's scenery more. In certain ways they do, they however don't go that extra mile I've seen Japanese indie game developers go. I've seen more passion from the Japanese (with high suicide rates) than I have with AAA game developers. Its because of AAA game developers and a certain segment of indie game developers I tend to side with those who actually show results than those who constantly complain. Dutch game developers would much rather focus on politics than making games......
There is this game I'm following called 'Ultimate Admiral Dreadnought' doing unique things, though frustrating me a bit.
PLANNED FEATURE - GLOBAL CAMPAIGN - NOT YET AVAILABLE
Campaign is still under development. The campaign will let you lead the admiralty for all major countries of the time period (minor nations are not playable). We will update this page as soon as we will be willing to share specifics.
I'm near livid. You had ONE job.....You add in most of the nations, but just because they're god damn 'Minor' you won't have them as playable. I'm aware Silent Hunter 3's AI traffic wasn't playable, they however added factions because they are necessary. Your game was unique enough and you won't add in Canadians, Chinese, and etc as playable nations because "too much work" for the campaign mode. Scenarios, sure. Just not campaign? Defeats the purpose. Should have gone that extra mile to make your game "the best ever" and to stand the test of time with Silent Hunter 3. You need to push a game as far as you're able to.
The game is advertised for you to build your own ship, experiment, make things work yet they won't let you do that in a campaign manner. This is what I mean! Games in 2020 constantly falls short because of things like these. Its frustrating. This is why other games are so popular because they simply make something happen allowing them to stand the test of time.
I know game developers (the navy WW2 types) are going to be genuinely pissed off with me. They may be correct in that regard, maybe even claiming I may have misunderstood something. Maybe I have. Even so, they also need to see the flaws on their end. Games from 2006 and previous have done better (as with Indie developers) doing more than modern games. We have yet to gain proper remakes and remasters of these past games. Even Perfect Dark N64 can't get a proper remake because developers can't get a good grasp of the magic which made it fun. Just make the minor nations playable. I find it hilarious how certain other games gave you easteregg type features in RTS games, RPGs, and etc where you could mess around with "what if" and "respect" stuff, yet adding in playable minor nations is "off the table". You were ALMOST THERE! Go the extra mile. Copy and paste some codes so we can play as a 'minor nation', the taboo of the WW2 gaming world. God forbid hell freezes over for not adding in the "minor nations" for they may pillage a world, or something. Seriously.......
Do what other game developers have done by copying and pasting code to make certain factions playable, yet lazily made them feel like other factions/nations, & etc. At least they're there........ I'm just amazed....... There are people who want to play with these so called "minor nations" without limitations. Stop the cookie-cutter Pokemon Gameboy game type nonsense. Stop making the same game over-and-over and actually add in worthwhile features and elements.........
U-Boat - VR:
At first these developers chickened out of VR, adding it after the fact as another group handles it. The developers at first had no plans for VR then they found a way to have VR added. More respect to them! This is the way. If there is a will, there is a way.
Shame Subnautica developers constantly flip-flop. They desired co-op & VR, abandoning both. They added the foundations to VR, abandoning it when they could have found a way to complete it, as U-Boat VR has found out. Their sequel had no VR disappointing many people because of how they chickened out. Only Anti-VR fans now support that game. Shame. It could have been so much more.
I grew up with inspiring programmers and developers-to-be constantly telling me to tell them how to do something and they would find a way to do it. They would find a way "make the impossible, possible". That's their job.
Rising World needs NPC Companions then the game would be perfect.
Various other games need co-op mode & VR then they'd be perfect. Bandai-Namco should have made Gundam VR for PSVR, they're too lazy. They're too big of a company to see straight. There are too many god damn voids in the gaming market........... I'm just livid, more so on how WW2 game developers constantly make excuses for not adding Canadians into their WW2 navy games, and other developers saying why they can't add their features.