@Raarnavalis Ich freue mich immer wenn ich auf intelligente Leute treffe.
- Du hast es allerdings so dargestellt, als ob du seit Monaten auf ein Programm zum Löschen warten würdest.
- Hat sich also erledigt. Gut.
@Raarnavalis Ich freue mich immer wenn ich auf intelligente Leute treffe.
Ok guys a bump to let you know i have updated the plugin
You can now also to /place block stair west id or /place block halfblocktop north id
at the moment you need to always add north, east south and west even on blocks you cannot rotate
Full List
North East South West is to show you what way the block is facing
North | East | South | West | Block type |
39 | 42 | 45 | 48 | Stair do stair |
51 | 54 | 57 | 60 | Stair type2 do stair2 |
63 | 66 | 69 | 72 | Stair type3 do stair3 |
75 | 78 | 81 | 84 | Stair corner do staircorner |
87 | 90 | 93 | 96 | Stair inner corner do stairinnercorner |
99 | 102 | 105 | 108 | Ramp do ramp |
111 | 114 | 117 | 120 | Ramp upside down do rampupsidedown |
123 | 126 | 129 | 132 | Ramp Half Corner do ramphalfcorner |
135 | 138 | 141 | 144 | Ramp Inner Corner do rampinnercorner |
147 | 150 | 153 | 156 | Ramp Half Corner upside down do ramphalfcornerupsidedown |
159 | 162 | 165 | 168 | Ramp Inner Corner upside down do rampinnercornerupsidedown |
171 | 174 | 177 | 180 | Ramp Corner do rampcorner |
183 | 186 | 189 | 192 | Ramp Corner upside down do rampcornerupsidedown |
195 | 195 | 195 | 195 | Half Block bottom do halfblockbottom |
198 | 198 | 198 | 198 | Half Block Center do halfblockcenter |
201 | 201 | 201 | 201 | Half Block Top do halfblocktop |
204 | 207 | 204 | 207 | Cylinder on its side do cylindersideways |
219 | 219 | 219 | 219 | Pyramid do pyramid |
222 | 222 | 222 | 222 | Pyramid upside down do pyramidupsidedown |
North | East | South | West | Block type |
225 | 228 | 231 | 234 | Ramp On Its Side do rampsideways |
237 | 240 | 243 | 246 | Arc do arc |
249 | 252 | 255 | 258 | Arc upside down do arcupsidedown |
261 | 264 | 267 | 270 | Arc on its side do arcsideways |
273 | 276 | 279 | 282 | Stair on its side do stairsideways |
285 | 288 | 291 | 294 | Stair upside down do stairupsidedown |
297 | 300 | 303 | 306 | Stair Corner upside down do staircornerupsidedown |
309 | 312 | 315 | 318 | Stair Inner Corner upside down do stairinnercornerupsidedown |
003 | 003 | 003 | 003 | Cylinder do cylinder |
006 | 009 | 012 | 015 | Cylinder Half do cylinderhalf |
Thank you for your work! Could you add replace function?
1) Select whole building
2) replace block from 143 to 147
Thank you for your work! Could you add replace function?
1) Select whole building
2) replace block from 143 to 147
The script has the selected area stay selected oO this means if you change your mind about a block type you can enter a new type without re-selecting after your happy you need to type /cancel area or you can just move the selected area to a new area to save time you can use your mouse click combo with shift also held down. once the new area is highlighted you can lay more blocks in that new area too.
for the whole swap blocks type to type in a whole building, ill look into this and see if its possible with this new API
A couple of suggestions:
Change "/fill with" to just "/fill", it's much cleaner and more intuitive. Add a command for clearing like "/clear" with the variables "block, veg, all, ter" where Block = all blocks of any kind, veg = all vegetation, all = everything, ter= terrain items like dirt, stone, water, etc. The idea of /fill with 0 works but isn't nearly as intuitive and it doesn't give you the ability to get rid of the vegetation by itself.
Also, I'd have the selection deselect itself after successfully doing a command such as place or clear or whatever.
Other than those couple of things, i like it and it works well.
Change "/fill with" to just "/fill", it's much cleaner and more intuitive. Add a command for clearing like "/clear" with the variables "block, veg, all, ter" where Block = all blocks of any kind, veg = all vegetation, all = everything, ter= terrain items like dirt, stone, water, etc. The idea of /fill with 0 works but isn't nearly as intuitive and it doesn't give you the ability to get rid of the vegetation by itself. Also, I'd have the selection deselect itself after successfully doing a command such as place or clear or whatever.
I noticed the same things Furbal has mentioned. At first I was confused when the selection did not vanish after inputting a command. Plus I've been working on clearing out an area for a large build, and the /fill with 0 works, but it also removes parts of the landscape when I go to remove trees and other vegetation. The old /we clear veg was a great thing to have. I understand that you probably are going to re-add those features, but I just wanted to point them out. Otherwise, I love the work you do.
I noticed the same things Furbal has mentioned. At first I was confused when the selection did not vanish after inputting a command. Plus I've been working on clearing out an area for a large build, and the /fill with 0 works, but it also removes parts of the landscape when I go to remove trees and other vegetation. The old /we clear veg was a great thing to have. I understand that you probably are going to re-add those features, but I just wanted to point them out. Otherwise, I love the work you do.
I noticed the same things Furbal has mentioned. At first I was confused when the selection did not vanish after inputting a command. Plus I've been working on clearing out an area for a large build, and the /fill with 0 works, but it also removes parts of the landscape when I go to remove trees and other vegetation. The old /we clear veg was a great thing to have. I understand that you probably are going to re-add those features, but I just wanted to point them out. Otherwise, I love the work you do.
yeah i did think about the (with) and could remove that in the next update, with the (fill with 0) you are filling the Terrain area with air oO not really good if your just removing blocks use ATM /place block 0, ATM the remove veg con and objects are not working in the API i have done the code for this but its waiting for red to fix the API he knows about this problem oO just hung in there its getting done lol
@yahgiggle One question. I'm still using the old world edit script.
Why are you using new commands, why you have changed the old ones? Because of any rights?
I love the plugin and I do very much appreciate the whole work.
But in my thoughts is, the old one was much easilier, quicker and not very complicated.
As i see there will be upcoming additionally functions?
Btw I love the planting script. (other thread I know ). It's possible to fly 1 block deeper to receive
lower trees. A function to resize the size of a tree, to get little trees, would be nice, too,
Display More@yahgiggle One question. I'm still using the old world edit script.
Why are you using new commands, why you have changed the old ones? Because of any rights?
I love the plugin and I do very much appreciate the whole work.
But in my thoughts is, the old one was much easilier, quicker and not very complicated.
As i see there will be upcoming additionally functions?
Btw I love the planting script. (other thread I know ). It's possible to fly 1 block deeper to receive
lower trees. A function to resize the size of a tree, to get little trees, would be nice, too,
The new update i have been working on lets you use more than one word to do the same thing example (/selectarea) can also be just (/select) i intend to do this for everything also adding German language but i need help with translating that, feel free to help me
Things this plugin wont do.
It wont clear trees , glass, Chairs, workbenches or any non block items from the world.
I put a blueprint in the wrong place and although it did remove the blocks, I was relegated to removing the windows, Doors and furniture with my trusty pickaxe.
I guess that is why it is called a block editor
Works great to place walls and floors though
Nice job
Display MoreThings this plugin wont do.
It wont clear trees , glass, Chairs, workbenches or any non block items from the world.
I put a blueprint in the wrong place and although it did remove the blocks, I was relegated to removing the windows, Doors and furniture with my trusty pickaxe.
I guess that is why it is called a block editor
Works great to place walls and floors though
Nice job
read my other comments oO
Hello I find the blockplacer for the first time great, there would be many times the possibility this invidually on individual players to release? Many times a file where you then except the admin the player who is allowed to use the server on a server.
Display More/blockplacerhelp <------- to get some info
/select area <---- to select the area as before
/cancel area <---- new command the area stays selected till you enter this command oO
/place block (id) <------ to fill your selected area with blocks
/place block (type) (orientation) (id)<----- place blocks by type see list below (orientation) = north, east, south, or west
/fill with (id) or name <-------- to fill the selected area with Terrain
/place block 0 <------ is clear all blocks from selected area
/fill with 0 <------- is fill all Terrain with air
yahgiggle, I've used this new plugin on my server and its great. My only concern is that some of these names are generic such as "fill" or "place" "cancel" "select". These could conflict with some future plugin. I'd suggest making the first word in the command something like "/bp" followed by whatever subcommand you want to use. e.g. "/bp select area"
In a multi-player environment, is this plugin designed to work for admins only or are other players allowed to use it?
Does this (and WorldEdit) respect protection defined by the Area Protection script?
Greetings!
I'd like to know how I can delete 200 beams at once.
Does this plugin work the same way as WorldEdit?
______________________________________________________________________________________
Edited: Unfortunately it is not possible to delete planks and beams with the latest version.
That way, I take 01:30 to delete a single decorative item.
In my opinion, deleting planks, beams, and logs is WorldEdit's best function.
Is there forecast to add planks, beams, and logs in the plugin?
Display MoreGreetings!
I'd like to know how I can delete 200 beams at once.
Does this plugin work the same way as WorldEdit?
______________________________________________________________________________________
Edited: Unfortunately it is not possible to delete planks and beams with the latest version.
That way, I take 01:30 to delete a single decorative item.
In my opinion, deleting planks, beams, and logs is WorldEdit's best function.
Is there forecast to add planks, beams, and logs in the plugin?
ATM the new API does not have the code to make this work, we are still waiting for API updates oO
Just a bump to let everyone know /delete (blocks, land, obj, veg, con, or abs ) now works, you don't need to update your script as i had done the code before the api was updated
Just a bump to let everyone know /delete (blocks, land, obj, veg, con, or abs ) now works, you don't need to update your script as i had done the code before the api was updated
Thank you for the update and good to hear we finally have a fully functional worldedit plugin A small suggestion, would you consider adding a small prefix to your commands like /bp or /blockplacer just in case commands like /select or /place are used by other plugins scripts? (see text below)
Display Moree.g.:
/blockplacer help <------- to get some info
/blockplacer selectarea <---- to select the area as before
/blockplacer cancelarea <---- new command the area stays selected till you enter this command oO
/blockplacer place block (id) <------ to fill your selected area with blocks
/blockplacer place block (type) (orientation) (id)<----- place blocks by type see list below (orientation) = north, east, south, or west
/blockplacer fill with (id) or name <-------- to fill the selected area with Terrain
/blockplacer place block 0 <------ is clear all blocks from selected area
/blockplacer fill with 0 <------- is fill all Terrain with air
/blockplacer delete (blocks, land, obj, veg, con, or abs ) <------ to delete stuff
Hi there ;D
I have a little problem, the plugin is in the plugin folder, but was not loaded from the game. What I make wrong ?
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