Update 0.6: Animals

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
  • Hi folks,


    A new update is now available which finally introduces the first animals to the new version!


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    In total, this update introduces 29 different animals as well as different variants for some animals (13 variants in total). This includes male and female animals for most animals as well as cubs.

    Animals will spawn persistently in unmodified chunks - new animals will also respawn if the animal population becomes too small.


    a2.jpg


    a6.jpg


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    You can now get wool from sheeps by using shears and meat from dead animals by using a knife - currently there is only one type of meat available (as a placeholder), but more types of meat will be ready in the near future. To make the meat edible, you can either cook it on a campfire (by using a skewer), or use the drying rack to dry and preserve the meat (which is easier than cooking meat, but this also takes a lot longer).


    c1.jpg



    Apart from animals, this update also introduces new items: A modern mining drill and an ore detector. Both items can be crafted at the modern workbench. There is also a new playable piano available with this update. We've also added a new creative mode edit tool (F8) - this acts like the "edit" console command, but you can modify multiple elements simultaneously. Right now this is only supported for constrution elements, but we will also make this tool available for objects like furniture or lamps.


    It's now possible to store terrain in blueprints by the way. And of course this update introduces various other changes and bugfixes, please find the full changelog below.


    We've now also finalized some preparations for releasing a first experimental version of the new Plugin / Modding API. We'll provide more information about that soon - probably within the next 2 weeks.


    Stay tuned for the next update! :)



    Changelog 0.6 (2023-03-01):

    • [New] Animals: pig, piglet, cow, bull, calf, goat, billy goat, goatling, sheep, ram, lamb, chicken, chick, hare, earthworm, deer, stag, deer calf, red deer, moose, moosebull, moosecalf, wild boar, wild sow, wild piglet
    • [New] 13 different variants for various animals
    • [New] New item: miningdrill
    • [New] New item: ore detector
    • [New] New item: steak/meat (raw, cooked, burned, dried)
    • [New] New item: wool
    • [New] New object: skewer (used to cook meat)
    • [New] New object: playable piano
    • [New] New object: snowman
    • [New] You can now use the drying rack to dry meat
    • [New] Added creative mode edit tools (F8) for construction elements (single edit and area selection)
    • [New] You can now also save terrain in blueprints
    • [New] Added IPv6 support for dedicated servers (multiplayer)
    • [New] You can now access and loot the inventory of dead players
    • [New] Added options to identify or hide dead bodies (radial menu)
    • [New] Added "DisableGravity" attribute (see "edit attribute" command) to objects (like furniture) and plants (to disable gravity per element)
    • [New] Main menu now shows a warning if there is a DirectX/graphics error caused by an outdated or broken graphics driver
    • [New] Blueprint menu now also shows the blueprint size / dimensions
    • [New] Added setting to graphics menu to enable/disable wind on grass and trees
    • [New] Added two new music tracks
    • [New] Added console command "toggleterrain" to hide/show the terrain
    • [New] Multiplayer: Player list (i) now has an option to teleport a player back to his last spawn point
    • [New] API: Added "uidebugger" console command to retrieve the path of any UI element on the screen
    • [Change] Updated to Unity version 2022.1.23f1
    • [Change] The item hotbar (when selecting an item with the mouse wheel) is more responsive now
    • [Change] Fire (torches, campfires etc) gets now extinguished when the area is flooded with water
    • [Change] Torches and other small objects are now stackable in inventory
    • [Change] Singleplayer settings (fly mode, stamina, fall damage etc) are now also applied in P2P multiplayer sessions ("Play with friends")
    • [Change] Hotkeys for compass and light are now exposed in controls settings
    • [Change] To change a block shape retroactively, a primitive workbench is now sufficient
    • [Change] Improved detection of nearby crafting stations (in crafting menu)
    • [Change] Color picker is now also available for windows in crafting menu
    • [Change] More shapes are now available in crafting menu for glass material (e.g. half cylinder, cone etc). NOTE: You can always use the "item pnb" command to get all shapes with glass material
    • [Change] If game gets stuck during load (e.g. due to out-of-video-memory error), you will now get an error message
    • [Change] "Rotate" key binding in controls settings now works (useful for controllers or to rotate elements in manual placement mode)
    • [Change] Texture selection (inventory key) is now also available for creative mode terrain area tool (F5 -> 4)
    • [Bugfix] Console command "findbase" now works properly
    • [Bugfix] Fixed texture issue on construction elements when you're far away from the world origin
    • [Bugfix] Fixed precision issues on blueprints when being placed far away from the world origin
    • [Bugfix] Fixed rendering issue of torch flame in front of glass (while holding torch in hands)
    • [Bugfix] Fixed fire not being visible behind glass panes
    • [Bugfix] Fixed "edit resize" command not working properly when editing mirrored elements
    • [Bugfix] Fixed size command not working properly if element had a negative size (need feedback)
    • [Bugfix] Fixed "Game_Username" setting in config.properties file not working in non-Steam versions
    • [Bugfix] Rain no longer quenches thirst if player is inside a building or cave
    • [Bugfix] Changing the color of a lamp or luminous block no longer resets the brightness
    • [Bugfix] Fixed crash when killing a player in a boat (in multiplayer)
    • [Bugfix] Fixed players being invisible sometimes in multiplayer
    • [Bugfix] Fixed players not being added to areas properly in multiplayer
    • [Bugfix] Fixed misplaced hairs from player models on screenshots (need feedback)
    • [Bugfix] Fixed stretched HUD on screenshots when playing in windowed mode (need feedback)
    • [Bugfix] Fixed resolution setting not working for screenshots
    • [Bugfix] Fixed wrong icon in inventory when exchanging two blueprint items
    • [Bugfix] Fixed wrong player nametags in multiplayer


    Hotfix 0.6.0.1 (2023-03-02):

    • [Bugfix] Fixed crash that occurred on some machines (need feedback)
    • [Bugfix] Primitive knife now also works when gutting animals
    • [Bugfix] Fixed nearby workbenches not being detected in crafting menu
    • [Bugfix] Fixed error that occurred when loading a world while a sapling in inventory was equipped


    Hotfix 0.6.0.2 (2023-03-02):

    • [Change] Improved back slots in furnace (it's now easier to place ores there)
    • [Bugfix] Fixed spinning wheel breaking sporadically for no apparent reason
    • [Bugfix] Fixed "Adapt to World Element" function not working correctly
    • [Bugfix] Fixed error when trying to spawn the arctic fox
    • [Bugfix] Fixed grid not working properly for blueprints
    • [Bugfix] Fixed blueprints sometimes having a weird offset
    • [Bugfix] Fixed error when entering domain names into the "Connect to IP" field


    Hotfix 0.6.0.3 (2023-03-04):

    • [New] Added setting to change the spawn rate for animals
    • [Change] Animals no longer spawn on snow covered mountains (this doesn't affect already spawned animals)
    • [Change] Reduced default spawn rate for animals (does not affect already spawned animals)
    • [Bugfix] Fixed large terrain blueprints not being placed correctly
    • [Bugfix] Eating food no longer resets your breath if you're underwater
    • [Bugfix] Fixed gunshots being audible from a long distance while inside a building
    • [Bugfix] Fixed servers sometimes not starting properly after a restart (need feedback)
  • Thanks for your feedback so far! :) :thumbup:


    I can't seem to get the update for the standalone version. What do I need to do?

    Hmm... it looks like the Standalone is unable to query the latest version from Steam :thinking: We'll update the standalone manually, this may take a while unfortunately... sorry for the inconvenience!

  • Thanks for your feedback so far! :) :thumbup:


    Hmm... it looks like the Standalone is unable to query the latest version from Steam :thinking: We'll update the standalone manually, this may take a while unfortunately... sorry for the inconvenience!

    That's not a problem. I was just wandering why I couldn't do it. I'll be patient.

  • Single player is working fine for me, but now my game crashes around 20% loaded whenever I try to connect to my server. For a while now the server list has not been loading for me, but that was fine because I could still connect via IP address, but now the game just crashes when I try to connect.


    Any ideas what might be causing this? I already tried verifying game files and reinstalling completely.

    Green Valleys - PvE Survival - Land Claims/Portals/SetHome - discord.gg/EQ6a9mb

  • Single player is working fine for me, but now my game crashes around 20% loaded whenever I try to connect to my server. For a while now the server list has not been loading for me, but that was fine because I could still connect via IP address, but now the game just crashes when I try to connect.

    Hmm... if the game crashes, could you maybe send a report? To do that, just restart the game to the main menu (after a crash), open the console (key ~ or `) and type "report" (maybe add some information like "game crashed when joining server") :)

  • Hmm... if the game crashes, could you maybe send a report? To do that, just restart the game to the main menu (after a crash), open the console (key ~ or `) and type "report" (maybe add some information like "game crashed when joining server") :)

    Done, thanks.

    Green Valleys - PvE Survival - Land Claims/Portals/SetHome - discord.gg/EQ6a9mb

  • я заметил что на вершинах снежных гор появляется очень много животных, мне кажется что животные вроде коров, свиней и куриц не очень подходят для такой высоты, может можно добавить ограничение высоты для появления животных?

  • red51 thank you VERY MUCH!!! Great additions, server updated fine and even getting better FPS on my gaming rig as a bonus. If I lived in Germany I'd kiss you. :* :drunk:

    "The past is history, the future a mystery, but today is a gift, which is why we call it the Present."

  • That's not a problem. I was just wandering why I couldn't do it. I'll be patient.

    The standalone should now be updated :) But if you still can't get the update, it may be necessary to validate the files: To do that, go to "Options" in the launcher and hit the "Validate" button.


    Done, thanks.

    Thanks for the report! Unity was trying to allocate 17 TB for a shader file :dizzy: The thing is, that part is coming from the engine. Another user was having the same issue (but on his end, Unity was trying to allocate 144 petabyte)...

    We've updated the Unity version for this update, so this issue may be related to this...


    Maybe try to update your graphics driver and see if this has an impact on the issue. If the issue still persists, please let me know! :)


    я заметил что на вершинах снежных гор появляется очень много животных, мне кажется что животные вроде коров, свиней и куриц не очень подходят для такой высоты, может можно добавить ограничение высоты для появления животных?

    Oh, thanks for letting me know, we'll definitely change that! :)

  • I've updated my graphics card driver and its still having the same issue. Another player is having the same issue. We both logged out last inside of rather large buildings with lots of textures.

    Green Valleys - PvE Survival - Land Claims/Portals/SetHome - discord.gg/EQ6a9mb

  • Thanks. After validation, I seem to be missing some files or they are currupted. And I wanted to ask for a while. Why is the standalone launcher's download speed capped at 2.2 MBps? Is there any way to increase it?

  • What's that in floppy disks? :lol:

    Way too many floppy disks :dizzy: More than 100 billion I guess :lol:


    I've updated my graphics card driver and its still having the same issue. Another player is having the same issue. We both logged out last inside of rather large buildings with lots of textures.

    It's weird... the amount of textures basically shouldn't matter, because they're all in a single texture array, so all construction textures are loaded to VRAM during game startup (so shading & texturing a single block has the same overhead as having thousands of blocks with different textures) :thinking:


    You could maybe try to reduce the texture quality (especially the construction texture quality) to the lowest value in the graphics settings (just to see if the crash persists).


    Otherwise I could only imagine that this may be related to the Unity version. In fact it's the HDRP which tries to allocate that insane amount of memory... we're currently using Unity 2022.2.7f1 (which was released on Februray 15), but a newer one is available. The changelog doesn't contain anything related to memory allocations though, and a newer version may always introduce new issues, but if we can't find a solution for this, we'll update the Unity version for the next hotfix.


    Why is the standalone launcher's download speed capped at 2.2 MBps? Is there any way to increase it?

    We don't have an artifical limit on the download speed.. but unfortunately we only have a single download server atm which is located in Germany. Depending on where you live this may have a negative impact on the connection to the server :thinking:

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