the latest hotfix broke the "Create World" button. It does nothing, just sets the focus back to the name of the world.
tobi said this happened to him too.
the latest hotfix broke the "Create World" button. It does nothing, just sets the focus back to the name of the world.
tobi said this happened to him too.
Ouch, my backwards hand...
The frames are so smooth now! Silky smooth! I love it! I can now see how fast I can run, and I love it!
Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
AMD FX(tm)-6300 Six-Core Processor, M5A78L-M LX PLUS, 16366 MB (4242 MB Heap)
NVIDIA GeForce GTX 960 20171027000000.000000-000 23.21.13.8813
______________________________________________________________________
Error occurred during application-update (25)
com.jme3.asset.AssetNotFoundException: Models/Items/Threadreel/threadreel.j3o
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:416)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:420)
at ah.o.a(SourceFile:150)
at N.e.<init>(SourceFile:32)
at as.g.a(SourceFile:343)
at ah.E.a(SourceFile:156)
at aI.o.a(SourceFile:142)
at commons.JIWApplication.update(SourceFile:286)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)
I blame Daboiye because the moment he hopped on it crashed. Well, with the 20 seconds delay.
-------------------
- Clothing duplicate in inventory when you drag it back into the inventory. When you trash it both pants disappear from inventory. When you drop it and pick it up again it resyncs into one item again.
- Character beards are invisible when you have a hat on.
- Do not shoot your musket around elephants or you'll be trampled upon. I learned this the hard way.
- I'm glad I can finally shoot moving targets! Yatta!~
- I love how fast running is that i now have no gripes. It's silky smooth also (FPS).
- I'd say musket balls should be 4-8 per one ingot. Somewhere around there......
- Apparently when you travel to far, to an unloaded chunk, you gain the same issue as the water update spawn issue where nothing loads. I then was TP'd back to spawn where I was stuck, then gradually loaded higher up in the air where I eventually fell to my death. (Image below of me falling). A similar thing happened when I respawned from the bed where I floated half a meter up in the air.
A new hotfix is now available. We still have to fix some smaller issues as well as clipping issues (i.e. player partly visible through clothes)
Sleep you also?
It's past two days and you are at work.
But always a great thank on all, and you red51. The game feel smoother than bevor,( and all have new playlables ).
PS:Chrakterbeards are invisible when i have a Cap or accessoiar on head.
There are still bugs woodplanks
Hehe, basically you're right But stack size changed with this update. This doesn't affect old stacks though, but if you have an old stack with a size greater than the max size, you can't add any new items to this stack
Please, please revert to original stack sizes. Exploring/gathering has lost some of it's appeal as I have to return to base frequently to empty bags. Have just about gotten to the *&%# @& point.
Ouch, my backwards hand...
The left handed among us will be rejoicing
Hello,
After the hotfix, for me :
- crafting clothes is ok \o/ We have so much choices, it's great ! I found my "wooly" ! I try out the leather armor too (need some space in inventory for all that leather :p) so : armor has been implemented yet (reducing damage taken) ?
- steel hoe : Ok but morning star deals no damage still
- bandage et leg split always broken (as my legs after trying out :p)
- your facial customization (beard at least) vanish when wearing a hat (in inventory window at least)
Apart of that, the game runs great for me
There are still bugs woodplanks
For a bug, that looks really cool!
I have the latest hot fix.
I can't apply bandages to stop bleeding.
I had the sound go in and out while being chased by wild boars, bears, and tigers. I kept running, so I had a lot of them behind me. After I died, (they got me several times so I was bleeding to death), I rebooted my computer and the sound is working again.
Otherwise the game is running great.
Edited to add. I still can't take screenshots in the game. After I tried to take a screen shot with the print screen, I noticed a log in the rising world directory. I'll paste it here, I don't know if it has anything to do with not being able to take screen shots. My game didn't crash, I don't know why it made a log. Here is the log.
LOADING CLASSPATH FROM: E:\steam\steamapps\common\RisingWorld/data/classpath.xml
SteamID:
Ticket: 14000000074AA85BF1836FF4C002840301001001B516245A1800000001000000020000008D3EC4638D3EC4634293170002000000B20000003200000004000000C002840301001001F0F104008D3EC4638D3EC4630000000091DD215A118D3D5A0100EDC70000000000000AE7BA054B65AFB09699CFECF39BEB84882977BBED0B8B9924F3A5B9DF134CAFF447757CB2105F6327E00C3381DAA99BC72FC2EA7111CFA17016D52C128B3CB27F6005673A7D0494F2F208240E7EF9222E688622ED3FB24E4A3848514F16E849F99CF66CFA85383A9C542D975E440C6F15DCDA03AF4729D0FAA29D03A141C41C
Language: english
Found display mode 1280x1024 @ 60 (32 bpp)
created errorhandler...
Language set to: English
Rising World - 0.9 (Steam)
2017/12/03 07:47 AM
Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, Z170-K, 16313 MB (4225 MB Heap)
NVIDIA GeForce GTX 970 20171027000000.000000-000 23.21.13.8813
______________________________________________________________________
JVM Arguments:
-XX:+UseConcMarkSweepGC
-XX:+UseParNewGC
-Xms512m
-XX:MaxDirectMemorySize=3072m
-Xmx4096m
-DMemDirect=3072
-DMemHeap=4096
Initialize HIVE...
HIVE is initialized
Found display mode 1280x1024 @ 60 (32 bpp)
Start game...
Start context...
LWJGL: 2.9.4
Display Scaling: 1.0
CURRENT RENDERER: GeForce GTX 970/PCIe/SSE2 (NVIDIA Corporation) 4.6.0 NVIDIA 388.13
GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true
Initialize Static Classes...
Collision Shapes initialized!
Constructions initialized!
Items initialized!
Projectile-Definitions initialized!
Weapon-Definitions initialized!
Record-Definitions initialized!
Objects initialized!
Plants initialized!
Picking initialized!
Food-Definitions initialized!
NPCs initialized!
Record-Definitions initialized!
Clothing initialized!
Crafting-Definitions initialized!
read bytes from resource: 354
read bytes from resource: 11417
read bytes from resource: 7342
read bytes from resource: 5351
read bytes from resource: 32120
SETUP SPECIAL COLLISION SHAPE FOR giraffe
Initialize Default Options...
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
1280 X 1024
steam connect
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
[UPTIME: 0s] Connected to: /
Send SteamTicketMessage
BUFFER SIZE 482 10
HIVE OnConnect - STEAM VERSION
Initialize Bulletphysics...
Initialize IngameContext...
2 blueprints initialized!
Initialize Materials...
Initialize FMod for Windows64 ...
FMod - Load native library: fmod64.dll Filesize: 1692672 bytes
FMod - Load native library: fmodstudio64.dll Filesize: 1835008 bytes
FMod - Load native library: fmodL64.dll Filesize: 1850880 bytes
FMod - Load native library: fmodstudioL64.dll Filesize: 2584576 bytes
FMod - Load native library: JavaFMod64.dll Filesize: 160768 bytes
... finished
FMOD INIT
FMOD CREATESTUDIOSYSTEM
FMOD GETLOWLEVELSYSTEM
(0) Speakers (Realtek High Definition Audio), STEREO, 2, 48000
(1) Realtek Digital Output (Realtek High Definition ..., STEREO, 2, 48000
______________________________________________________________________
Construction elements quality 256
Initialize Music...
Initialize Sounds...
Sound initialization done!
Dec 03, 2017 7:48:02 AM content.Game initSounds
INFO: FMOD Driver: Speakers (Realtek High Definition Audio) ID: 0
Dec 03, 2017 7:48:02 AM content.Game initSounds
INFO: FMOD Mode: STEREO Channels: 2 Systemrate: 48,000
Initialize RenderingSettings...
Initialize SerializerRegistrations...
Initialize InputMappings...
Initialize LocalPlayer...
125268440 bytes loaded
MATERIALS INITIALIZED
SET ANISOTROPIC FILTER TO 1
Received SteamTicketReturnMessage -1
Received SteamTicketReturnMessage -1
-> 1
load anim channels
load anim channels
Initialize AppStates...
Initialize GuiStates...
warning CollisionDispatcher.needsCollision: static-static collision!
Initialize GUI...
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
Dec 03, 2017 7:48:04 AM com.jme3.texture.plugins.DDSLoader loadHeader
WARNING: Got 11 mipmaps, expected 12
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
Unable to read from file: java.io.FileNotFoundException: E:\steam\steamapps\common\RisingWorld\server.favorites (The system cannot find the file specified)
Unable to read from file: java.io.FileNotFoundException: E:\steam\steamapps\common\RisingWorld\server.history (The system cannot find the file specified)
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
load anim channels
load anim channels
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
load anim channels
clothing element update player
load anim channels
clothing element update player
load anim channels
clothing element update player
load anim channels
clothing element update player
load anim channels
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
screenresolution 1280x1024
aspect ratio 4:3
loading texture dimension: 1920x1440
read bytes from resource: 2139771
NEW CONSTRUCTON SELECTOR
skip registration/login
Initialize PostProcessFilters...
-> reattach
WaterProcessor initialized!
GrassOccludeProcessor initialized!
WeatherOccludeProcessor initialized!
SSAO Filter disabled
SET REFRACTIONS ENABLED: false
SSAO Filter enabled
SET REFRACTIONS ENABLED: true
SSAO Filter disabled
Loadingtime: 8.87 seconds
SET REFLECTIONS ENABLED false
SET REFRACTIONS ENABLED: false
[UPTIME: 9s] Disconnected from: /
HIVE ConnectionError
RESET LUA
HIVE Disconnect
destroyed errorhandler...
SHUTOWN DONE
Setting breakpad minidump AppID = 324080
Steam_SetMinidumpSteamID: Caching Steam ID: [API loaded no]
Thread reels no longer crash the game. Woot!
Just a small observation here:
1. the short and long-sleeve shirts need to be switched on the loom. One says short and shows a long sleeve.
My thoughts on the update/bug report.
First, the Bugs...
There are a few issues with tnt that I have noticed. First, I can't figure out how to detonate it. Holding right click while having it in your hand doesn't seem to work anymore. I have also tried placing it on the ground but it doesn't let me do that either. I assume that in the future i will see the tnt in my hand while holding it, right now nothing is there, not even my hand.
It seems that the hotboxes can be a bit glitchy. In MP, I was charged by a boar and found it impossible to hit him. I then went into SP to test it and the hotbox seemed to work fine there. BTW, red, thx for fixing the player hitbox, I can once again assassinate those nearest and dearest to me!
Now, the thoughts...
These are great, really great. I could point out a few minor things, like slightly awkward stances and some rigid posture. But I'm not. They are great, and I recommend to keep from wasting too much time tweaking them.
These are also very good. I really like how the swings feel, but they feel too soft. When I'm chopping down a tree, it feels like I am just setting the axe on the side of the tree. It would help if it was more like the stone hammer thing that you start off with. A backswing, and then a hard frontswing.
This thing is a lot of fun. We finally have a way to realistically dig in big proportions in survival mode. Though it seems a bit OP. It would be awesome if the bits on the drill wore out, and while digging it would get slower and slower until you replace the bit.
YEAH BABY! These things are super fun and are really well done. I think I posted about this somewhere else, where I wish that we could mould the bullets instead of just clicking for them... Or at least the musket balls, the rifle bullets would need a lot of equipment to make them yourself, or just buy them from one of @ArcticuKitsu 's merchants.
Anyways, great job on the update, @red51, and have a Merffy Criftmac!
Few items not working properly. Broke my leg and can't splint it. It's been broken for well over an hour now. I may have to kill myself to get it removed. Moving very slowly. Watermelon seeds fail to plant. They leave the hotbar while planting, but then reappear when you access your inventory. Other plants seem fine. Bandages are also not working for bleeding.
The Mining Drill
This thing is a lot of fun. We finally have a way to realistically dig in big proportions in survival mode. Though it seems a bit OP. It would be awesome if the bits on the drill wore out, and while digging it would get slower and slower until you replace the bit.
This thing i want to ban from my server, too OP...
For Creative servers this is fine
but for PvP servers {{ NO }}.
I fully agree with DaBoiye on this one.
other bug in German. Dont know if its same in translations but:
Kurzarmhemd hat lange ärmel
Langarmshirt hat lurze ärmel.
Nix schlimmes. Aber is halt verdreht
Someone should make a plugin for healing yourself
healing by suicide works well.
Not the perfect solution. But i cant see any necessary solution before red find time to fix it.
Just dont die too far away from home.
I just jumped from several mountains at home and saved my inv in crates before.
Red gonna fix it soon for sure.
So no need to code a plugin i think
The AdminTools script as well as the ServerTools plugin have an in-built healing function. (think it is /heal Name for both of them)
The AdminTools script as well as the ServerTools plugin have an in-built healing function. (think it is /heal Name for both of them)
AdminTools script is .... /heal [ player name]
Server Tools is .... /st heal [ player name ]
There are still bugs woodplanks
... and with horizontally placed planks over blocks too.
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