Hi folks!
A new update is available! But before going into detail, a few information about the biomes: We are currently working on them and hopefully they should be ready soon. This is probably the last update before the biomes update (with the exception of smaller bugfixes eventually).
Until the biomes are ready, you get some new toys with this update: The first version of the creative mode as well as the extensive permission system for multiplayer.
If you're wondering why we decided to push out these updates now: Probably the biomes update will cause some ugly transitions in your existing worlds, and since a lot of people don't want to discard their work (this would be horrible especially for multiplayer servers), the creative mode has all tools to fix those issues easily.
Right now the creative mode is not completely ready, you just get the terrain modification tools. We will add more modes - object placement, vegetation placement, npc placement and more - over time.
You find an overview of the current state of the creative mode as well as a detailled description here: Creative Mode
Since probably not every admin wants to grant full access to the creative mode on his server, we had to release the permission system, too. It is very extensive and offers a lot of different settings. Find a big wall of text here: Permission system
Last but not least we did a lot of other nice changes: You can specify the ore spawn frequency now when creating a world (and also disable particular animals, if desired), we fixed some issues with the lod terrain (you remember those remaining black shadows after removing a mountain? they're gone now), and did some other changes. Find the full changelog attached
Stay tuned!
Notice: Users of the Standalone and Serverowners have to use Java 8 since this Update
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Changelog 2015-12-04:
- [New] Creative Mode (experimental, still work-in-progress), including terraforming tools (add/subtract, raise/lower, smooth, paint)
- [New] Permission system for multiplayer (work-in-progress), ability to specify what a particular player should be able to do and what not
- [New] Players can be assigned to custom groups now (determine chatcolor, nametagcolor etc), in combination with specific permissions
- [New] Ability to disable specific items for particular groups (affecting all players of this group) (crafting/pickup/drop)
- [New] Chatcolor and nametagcolor as well as prefix/suffix can be changed
- [New] Ability to set ore frequency and to disable certain animals when creating new worlds
- [Change] You can craft items for free now if creative mode is active (permission in mp required)
- [Change] Slightly reduced memory consumption of custom images
- [Change] "Permissions" button in ingame menu works now
- [Change] Reduced Z-Fighting of custom images in certain situations
- [Change] Windows Dedicated Server uses memory parameter from 'server.properties' file now
- [Change] Singleplayer world list slightly adjusted (shows gametype now)
- [Change] Chunk recalculation after modification (digging etc.) improved
- [Change] 'setp' command also works for blueprints now
- [Bugfix] Fixed lighting issues ("black shadows") after removing mountains or hills
- [Bugfix] Fixed/improved wrong LOD calculation in some situations
- [Bugfix] Fixed issues with volume slider for animalsounds
- [Bugfix] Fixed issue when creating a new worlds with the name of an existing world
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Bugfix 2015-12-06:
- [New] Grass material (w/ blades) now available in creative terrain edit mode
- [New] Added material name to material selector in terrain edit mode
- [Change] If a group permission is faulty, it will no longer stop loading other groups
- [Change] When disabling item pickup from chests in the permission, you can't drop items from chests anymore
- [Change] Removed some unnecessary debug output
- [Change] Removed "pending connections" port warning message when hosting a LAN game
- [Bugfix] Fixed wrong worldname when creating new worlds
- [Bugfix] Fixed issue which prevented you from using custom images in singleplayer
- [Bugfix] Fixed wrong texture for grass material (w/o blades) in terrain edit mode
- [Bugfix] Fixed missing cursor when receiving a message after uploading a custom image