Thought I'd try making a thread to compile a list of new items and features that may or may not find themselves into the game. Read into this very loosely as they may simply be of interest that may need mods to add them in, or time not permitting. Expect errors and corrections from Red. I'm only compiling stuff that I have 'researched' and semi-obnoxiously questioned Red over, both directly and indirectly. Some were simply jokes.
- Planned Features: https://www.rising-world.net/en/page/more/features.html
- Thread Wiki: New Player Reference - Commands and Basics - Updated Jan 18
- Part 2: "On The List"
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(Note: I'm only posting what was hinted, teased, and sourced by Red through our and other conversations. Don't expect them 100% as there may also be errors on my part.)
- Age Teching - This game shall have you tech up from Medieval era to Modern era by allowing you to lock into one or the other. There may only be 2 ages, yet may add more as time may pass. Only 2 known, yet possibilities of 'expansion' later, if very rare.
- Biomes - Various types you would expect: plains, swampland, deserts, and etc. Planned to be next monthly update. [Keeping it here for swamp & etc]
- Weather & Seasons - Even though it's mentioned in the Features, you can expect snow to be in. Seasons and snow to have fun with. (Give developers time on this.)
- Monsters [Realistic] - Patience is also needed, as with ores, on this one. They shall come around eventually in a more realistic manner with no zombies to be found. They'll mostly be found in dungeons & hell, with some even popping up in a possible 'fantasy' biome.
- Monster Toggle - You can toggle monsters off, though you can't do so once you start the server. You can choose to go all 'peaceful' with only animals, or go all in with monsters with no chance of removal, or so said by Red.
- Ghost Mobs - Interest was shown that they may eventually find themselves in. As to their appearance, location, and style is yet to be known.
- Zombie Dogs - They're the only zombies you shall find on the map in and around the hell region.
- Birds & Flying entities - They shall happily fly about in the open sky while making use of the vast world above your head.
- Food Thirst - As long as the fruits & veggies are juicy you'll be able to quench your first from them. Things like Watermelons, apples, oranges, and etc shall do so nicely. Recipes to help you make such possible. Water also being looked into being the main thirst quencher with fruits being secondary. (They're in, just simply waiting for water to cross this out fully.)
- Diseases & Hypothermia - It is planned to have the player feel the effects of diseases & hypothermia. All sorts of environmental threats that would harm the player. Best to keep warm when you can!
- Baking/Cooking - You shall be able to bake & cook various food types in this game. Things from bread, soup, donuts (?), and etc
- Donuts & Coffee - These are to be now expected (Thanks to this joke) in your game. Feel free to mimic your favourite donut-coffee brand in your local region.
- Maple Syrup - Syrup, or maple syrup was thought of as neat so you shall 'possibly' find it in the game on specific trees.
- Beer & Wine - Was joked that it was going to be added as the first hostile mob. Reconfirmed with Wine.
- Tea - This drink is now added onto the list. I'm a tea person so drinking this over coffee shall be preferable for myself and other tea drinkers.
- Cars/Vehicles: Loosely thought about with the intention of adding roads and traffic lights. Most likely going to see cars, but something that's prebuilt.
- Boats - You can customize them, though they'll be pre-built for you so as to make sense as to why they would float.
- Water [Dynamic] - First it'll be static, being more physics like later. Simple at first with it going complex and more detailed later, such as waterfalls & water wheels.
- Hot Air Balloons - Someone asked red if we can have some for this game and he said he'd look into it, but with other vehicles being looking into first.
- Submarines - Way far into the future you'll MAY (50/50) chance to go underwater. It was positively received.
- Horses & Camels - Found a thread with Red wanting to add Horses and camels. They're on the list with either or both being late additions after animal updates. Shall come after some animations & 3rd person camera additions. Donkeys also.
- Bows & Arrows - They shall be in for those that prefer a more 'traditional' past-time, also for hunting and keeping you safe from the elements.
- Guns - Things like muskets and revolvers shall be in. Anything other was given the implied meaning of keeping it 'low-tech' and 'primitive'. Don't expect Battlefield style weaponry. No rocket-launchers, nukes, or anything or the kids to go crazy with in a mindless manner. [Desiring low-tech on weaponry on dev & community side.]
- AI/NPC Villages - There will be villages dotting the terrain similar to temples & Dungeons. In what variety, complexity, and such is yet to be fully known.
- Customizable Statues - Said to be a good idea that would copy the player's appearance. Was noted happily which may or may not find itself having an articulated form. Statue variety may even be a thing.
- Player Customization - Players shall eventually be given a better player model to customize. Head presets, clothing, hair options & etc. Even able to change gender from male to female, or at the very least pick which one to start off as.
- NPC Traders - This was said to be given to the admin to set up RPGish shops (Think Pokemon Gameboy merchants) for you to sell stuff. Can be interacted with and sold in a very basic manner. Don't expect followers or pets either, for now. ("Trade, talk, fight, walk, & etc")
- Computers & TVs - They are planned to be added as actual functioning devices. No actual function yet as they're being looked into with priority currently not being that high for them.
- Locked Chests - Something is planned to allow chests to stay locked so intruders won't steal your goods.
- Decayed Blocks - May find blocks in their decayed form to use as building material once dungeons are added.
- Fantasy Biome - Unsure when, or how...Just that Red wants to try fiddling with a fantasy biomes. I do hope Red goes complicated fantasy, not your typical fantasy base.
- Maps - They are a feature wanting to be added in to help guide the players around their world. Adding basic labels & GPS is also something being considered.
- Tool & Armour Durability - Tools will lose their durability, just won't be lost. (I wish they were less effective and/or lost completely.)
- Tool Variety & Advancement - There are plans to add electric tools (Mining drill & Chainsaw style).
- Display Objects - Things like store shelves, food trays, and similar to keep objects seen when you press 'Q'. As for style, unsure. A tool-rack to display your tools however is confirmed to be something to display your tools. Same with food containers, like plates and similar.
- Physics - Removing a floor would cause tables & furniture to fall into the pit. Unsure if blocks themselves would be affected by such. It's an intended feature.
- Skills & EXP System - A skill system is planned, but only after the main features and necessary item are placed into the game. Same with experience gained to possibly level.
- Underground Water Pockets - Underwater pockets, tunnels, and similar being positively considered. When water is implemented you can expect a fair chance to see these pockets & areas. Rivers, not so much with coding complexities.
- Wind Strength - To be tweaked and propped at in later updates to give a more natural feel of windy/gusty conditions in day & night cycles.
- Ore Plates - Metallic plates to be inserted & also behave as 'beams' for building.
- Steam Achievements - Self explanatory.
- Oil - To be found in deserts (For car & other uses)
- Coloured Glass - Tainted Glass/coloured glass for buildings.
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Alright, I shall come back to this thread occasionally once I gain wind of new features and such. I'll edit new ones while removing old ones.