Eating animals: yes, I understand it is not an urgent topic. Also I do not not necessarily expect this to be implemented in a visual, 'narrative', way, with animals wandering from plant to plant and visibly eating its fruits. This would be wonderful of course, but a 'simple' availability effect, with the presence of animals in the area reducing the number of ripe fruits would already be rather useful to tune the food availability.
Growth time: well, of course, I do not mean the game should implement real growth times, with tomatoes taking 3 real time months to grow, and not even necessarily 3 game time months; I agree this would be excessive. Still, vegetables growing almost over night seems to me excessive in the other direction.
We often speak about increasing the survival aspects of RW and regularly this is intended to mean adding fictional difficulties like mobs, dungeons and so on. Removing the fictional easing elements or shot-cuts, like the two quoted above, would already go a fair length in making RW more survival oriented.