I am not shure what is causing the db lockup on my server
Sorry for the late response regarding this issue! Basically the "locked" error indicates that the game/server was not able to write to the database. This happens if the database file is locked/inaccessible, although it's really strange that - according to the log - the server is no longer able to save the world once this issue occurs. I spent some time checking out if there is anything wrong in the game. SQLite hates multithreading, so there is a chance that this error occurs if multiple threads access the world database. However, we synchronized all write tasks some time ago so basically this should not cause this issue. Of course there could be a bug in the server, but unfortunately I wasn't able to find anything that could cause this issue
But it looks like the current JDBC driver we're using for the server has some issues at least on Linux. Maybe you can try to download the latest (just extract the zip file into the "libs" folder of your server [while the server is not running] and replace the existing file): jdbc.zip
If that does not work, I guess the only solution would be to move to MySQL
What's new to me here would be crop failure that it has me now worried if we're going to be struggling 'Conan Exiles' style, or if it'll be tolerable like with Terraria
I didn't play Conan Exiles so I can't say much about that unfortunately^^ But of course it's important to find a good balance. We just want to make sure that the current "get-a-few-tomato-plants-and-you-never-have-to-worry-about-food-again" approach does not work that easily So it will be important to keep an eye on your plants.
Yeah, but will we be able to build it up from the shell by adding customized parts onto it? Start with the shell to then add the parts onto it in the main world that you'd have vehicle garages build that it be like a factory type setting
You have to build cars step by step (i.e. first create the chassis, then add the engine, transmission, wheels, body, doors etc). However, these will be pre-made elements, so you can't fully customize it (for example, you can't make a car out of planks, for example). But you can still change the appearance by removing the roof, for example (turning it into a convertible), or changing the color/paintjob of the body. And, of course, you can decide what engine and transmission you want to use (there will be both automatic and manual transmissions available)
We decided against the "fully customizable cars made out of single construction elements" approach. On the one hand, it would be nice to have a high degree of freedom, but on the other hand, 90% of all cars would basically just consist of a few planks, or resemble a "cube on wheels" if we take that approach That might be funny, but could be annoying on multiplayer servers...
That's a tease with the "big boat". I do hope we get to see them then see if we can have them ourselves. I consider this a tease because it's one of those "it's so close, yet so far aware" type deals. Any chance for a sneak peak?
I really can't say much about big boats yet. The first type of boat we're going to add will be a rowboat, but it would be a pity if there won't be any bigger vessels. We have a big sailing ship in place, but idk if the player will be able to control it (alternatively it might just spawn randomly on the ocean with several pirates on it and precious loot) Nevertheless, it will take some time until we can focus on bigger vessels^^