Thanks a lot for your active participation in the survey! In total we received 2941 responses. We have some very interesting results and it definitely helps us to decide which features are most desired. However, of course the results must be taken with a grain of salt: It's likely that most people who participated enjoy Rising World (at least to a certain degree). Most of the people who don't like RW, who don't follow development or who doesn't own the game at all probably didn't fill the survey in the first place. Nevertheless, it's still very helpful and gives a rough idea of what the community thinks.
Now let's get to the results:
Obviously building is considered a very important feature of Rising World, but same applies to exploration, survival and PvE. In contrast, a story or PvP don't play a very big role apparently.
Rising World without a singleplayer mode is a no-no.
Multiplayer isn't as important as singleplayer, but still plays a very big role. Of course both singleplayer and multiplayer are a big priority for us.
It looks like most people prefer to play with friends on private sessions (P2P or LAN). But don't get this result wrong: There are still a lot of people who enjoy playing on public servers. And this result doesn't mean that people who voted for "Private sessions" never play on public servers.
Now it's getting interesting: Most demanded features are obviously flowing water, electricity, cooking and baking, mounts and seasons. But skills/xp, boats, cars, trains and even an infinite world play a big role for many players. Same for modding.
It's clear: Most Rising World players want complex crafting, at least to a certain degree.
Find a happy medium: Inventories shouldn't be too big or too small, same for stacks.
Graphics do play an important role, although it's certainly not the most important feature...
...it seems like sounds do play an even bigger role.
Again, we have to find the happy medium. Most players want action, but not too much action. It should still be peaceful, but not too boring.
Can confirm: Many players want a realistic game, but also appreciate some fantasy elements - as long as the game doesn't turn into a pure fantasy game.
It looks like most players want monsters in the game.
Now it's getting tricky: Monsters yes, but should they also spawn at the surface? One third of the community says yes, another third says no. From another point of view, more than half of the players want monsters at the surface or at least they don't mind if we add them. Obviously we don't have to avoid this feature like the plague, but it's certainly a good idea to have a setting to turn monsters off.
This one is a little clearer: Most people don't want magic. On the other hand, it seems like adding some magic elements isn't necessarily a bad thing. This could be certain magical weapons. Or imagine a rare staff that gives you control over the weather. Who knows... we should probably get more into detail in a future survey.